In my current game I decided it was finally time to take out a pirate outpost. So basically hubbies death took someone who was occasionally annoying about setting stuff on fire, such that I could get another colonists to follow her about and put them out, to a nut-job who was setting fires so much that it turned into Russian roulette and she finaly set one that someone else couldn’t get to in time on something highly flammable that blew them both up and then took the whole place down in a fiery inferno. That put her in a bad mental state, she had like a negative 20 or 30 mood hit for that (and in Rimworld that’s a lot of negative because she had other stuff making her unhappy already, and this mood ding for death of hubby lasts 12 years which is rough). The trigger that really set her off was hubbies death. Course I had chemfuel in that storage depot too, so it was pretty much a ticking time bomb with a couple pyros running around since I didn’t exclude them from that area. Yeah, it was just dumb ole bad luck, I pressed it for too long.
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